![]() Stealth is a relatively good one and goes well with the +2 to Dex. Proficiency without a choice of skill is rated at 2 points. Small and Hidden - one relatively useful proficiency + removed penalty on squeezing.This isn’t completely useless but the usefulness is situational, after some deliberation I am rating this at +2 points. In addition, a surprised creature doesn’t get to move on its first turn anyway so this will only be useful if the creature rolled higher on the Initiative than the PC and will in that case make the creature unable to move on its second turn. I think no movement for 1 round is worth considerably less than 2d6 extra damage. Usable once per combat, which is quite good. Bite Like Ants - this is similar to Bugbear's Surprise Attack, which Detect Balance rates at 5 points, except that it makes the target's speed 0 for one round instead of dealing extra damage.Taking all this into account, in my opinion this is worth between +2 and +3 points. This is an almost exclusively out-of-combat feature, can be use effectively at will but is quite situational, its primary use will be in social situations. Heartsight - this is worded exactly like the Sprite's ability with the same name, the only difference being the DC of the save.Speed - 25 feet is slower than most races' 30, if you're playing on a grid, that gives you 1 fewer square of movement per round.Size - Being Small has a few advantages and disadvantages but most of them are really minor and situational.The newest trend in 5E has been to get rid of ability-specific modifiers though, and use floating ASI, that might be something you might want to consider. Des + Wis/Int is a good combination, widely useful. Ability Score Increase - 3 ASI is standard for most official races.I have used the Detect Balance spreadsheet, a handy tool for balancing homebrew races, to assess your race, here is how the breakdown looks down: ![]() You can speak, read and write Common and Sylvan. In addition, you suffer no penalties while squeezing. You have proficiency in the Stealth skill. You can use this trait only once per combat. If you surprise a creature and hit it with an attack on your first turn in combat, the creature's movement speed becomes 0 until the start of your next turn. Celestials, fiends, and undead automatically fail this saving throw. If the target fails a Charisma saving throw with a DC of 8 + your Charisma modifier + your proficiency bonus, you also know the creature’s alignment. As a bonus action, you can touch a creature and magically detect its current emotional state. Leaflings average at around 2 and a half feet tall, with the tallest among them reaching up to 3 feet in height. Your Dexterity score increases by 2 and either your Wisdom or Intelligence score increases by 1. ![]() As creatures of immense curiosity, they often venture into human settlements, especially those of a less industrialised nature. A colony of Leaflings is lead by a Thornpriest - a druid or nature cleric devoted to the Soil Mother, a goddess of woodlands and the idyllic beauty of nature. Natural friends to all animals and creatures of the woods, it is not uncommon for a band of leaflings to refer to a dryad or nymph as an incarnation of their goddess, treating her with great respect. ![]() These creatures live on the inside of large trees, most commonly ancient oak trees, or under roofs made of thick, thorny bushes. Leaflings are a small race of fey creatures, resembling human children with pointed ears and green tinged skin, that inhabit idyllic places of natural beauty in proximity to humanoid settlements.
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